What happens if you kill all the grox
Repeat as necessary with other areas. Terraforming as a weapon against the Grox is similar to but opposite from using terraforming tools to reduce any other enemy empire world's T-score; the objective when terraforming Grox planets is to increase its T-score to T1 or better, at which point all Grox life and civilization on that planet is destroyed.
It is not necessary to fill out the food web of the planet unless you wish to colonize and fortify it ; simply get the temperature and atmosphere levels inside the habitable range. Terraforming using the energy-based tools is simple, straightforward and the cheapest, but among the slower options.
The strategy is simply to pick the appropriate energy-based terraforming tool and use it on the planet while constantly moving to avoid Grox ships and colony defenses. Use-based tools such as Ice Comet and Volcano are expensive but often useful as they can be placed on one planet of a multi-colony system while you use energy tools on another planet in that same system.
If a player plans on terraforming the Grox into extinction, it is recommended to have a large stock of Energy Mega Packs as terraforming takes a lot of energy the Staff of Life can help here, but with only 42 uses the number of planets it can terraform is insignificant compared to the vastness of their empire. However, planting an ammo terraforming tool that goes in diagonal directions will destroy it.
Conventional warfare against the Grox requires weaponry more powerful than standard. The only weapon that can take out swarms of Grox ships in one shot is the expensive Anti-Matter Missile , though Proton Missiles and Lasers also work well though you may need to repair more often.
To eliminate cities your best option is using the similarly expensive Anti-Matter Bomb , which can also destroy the enemy in a single blast, though the Mega Bomb is almost as good most cities require only two to four hits. This strategy requires a long and grueling war, but it is one of the most fun.
Also since your full empire is halfway across the galaxy, they can only stage sporadic raids on your most prized worlds and if you set up a few colonies in Grox territory they will focus on those and not your home space. On more than half of Grox planets, they have nothing more than a city hall or two or three buildings, so it is better to save your Anti-Matter Bombs for larger colonies. Since most of the Grox cities are unfortified with minimal buildings, first fly close to the city to draw the local defense UFOs as well as the area patrol UFOs if they followed you down to the surface away, then fly back low and dump a few Mega Bombs or an Anti-Matter Bomb at its city hall to destroy the city.
Once the city is destroyed, all local defense ships, which are the stronger of the two defensive classes of Grox ship, having health as opposed to , will disengage and start to ascend out of the planet. Make sure not to enter orbit before the area patrol UFOs disappear from the planet's surface, or they will keep attacking you once your UFO enters orbit.
The weaker patrol ships will continue to fight to the death, even after the destruction of all colonies on the planet, but their low health makes destroying them a relatively simple task.
Strategic use of allies can be very helpful in conventional warfare; allies can be bribed into attacking Grox worlds, which takes some heat off of you and increases the damage done over time.
The Monolith tool can be used to create ready-made allies right on the front lines; find or make a T3 world close to Grox territory and plant a Monolith. There is a glitch that can be exploited to your advantage; pausing the game whilst zooming in or out of a system halts Grox attacks. Also, if you are a Zealot , you could uplift a bunch of planets using the Monolith tool, then use Fanatical Frenzy on one of those planets, save and exit which recharges Fanatical Frenzy , and repeat that procedure.
This is a very slow procedure and there is one other thing you have to do if you want the best results, which is to terraform. Once you got all these colonies, you can do the warfare stuff. Note that the Monolith is going to be much more expensive than the Colony Incredi-Pak used normally for building up your number of colonies, but doing this saves you the trouble of putting buildings there.
Note if you are a Zealot you can take over Groxen planets without incurring anger although it does help to ally them first. I'm going to destroy them all I already made the mistake once of trying to wipe out the grox unprepared.
The key is you gotta build a colony near them so you respawn close by. If you seriously want to defeat the grox then you need to max your terraforming capabilities and bring your staff of life with you.
You can make a huge dent in the Grox empire simply by using the staff of life 42 times to create a large colony area. From there you just move out, this can be slow and tedious as you will be spending time setting up the colonies to be self-sufficient with uber-turrets galore.
To remove the grox from your universe I would Imagine you need to replace them with your own empire. User Info: NotVirgil. The Grox don't take over space so all you need is a lot of antimatter bombs and to do hit and runs on them. User Info: Eruditious. You cannot legitimately destroy the Grox. They control star systems that are out of reach thanks to the increased gravity of the core. If you wanted to launch a campaign against them though, it is best to do it from the center out.
If you attack their central star system, you can capture it instead of destroying it. This gives you up to two colonies per planet one planet per star system The colonies will have the buildings and turrets if you capture them.
On a T0 planet. Destroy all their planets using military force just like 2, they will start a war with you, but of course, they probably already are.
Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Neutralize the Grox Ask Question. Asked 11 years, 4 months ago. Active 9 years, 10 months ago. Viewed times. Other things like a Bio Protector are optional but a good idea. Although the Grox have systems a total of about planets at the start, they can be defeated planet by planet.
How to do it:. If you want to cheat, become a Zealot and use the super-power Fanatical Frenzy. You will get their planets. Beware, because you will get the Joker Badge, thus preventing future achievements from being unlocked. You may also do this by saving and exiting after use, but it may take a while. A fun way to take out the Grox is to ally with them, place a few colonies near the Galactic Core, and then start attacking their systems.
Remember that spaceships and turrets of the Grox empire are far more powerful than average ones, even more, powerful than the player's turrets. Thankfully, the Grox aren't very enthusiastic colonists and do not always build many buildings or have the max number of turrets. However, they have a full turret and building slots for their colonies near the core. As you go farther out, the building and turret number decrease.
Good archetypes for fighting them are Zealots—who can take over colonies instantly, Scientists—who can destroy colonies in one go, Knights- who can summon an allied vessel instantaneously, Diplomats- who can freeze all Grox ships and buildings and Shamans- who can get home instantly in the event of attacks or other emergencies.
You should destroy Grox colonies starting near the Galactic Core and work outwards, because they will usually attack your colonies nearest to the core and you will have only a short distance to travel to defend them.
Another choice is to simply raise their approval to the point that they're willing to create trade routes with you and are unlikely to declare war—but not attempt alliance due to the consequence of causing the whole galaxy to declare war.
The Grox will not grant you their ship and will still attack you when you enter their territory, but they will allow you to purchase their planets via trade routes. As with regular empires, a trade route can be established at 30 friendship or higher. Take extra caution when purchasing their systems:. In Maxis adventure, Infestation , the adventure describes that the Grox have sent an infection pod to infect a planet.
The Grox themselves, however, do not appear. SporeWiki Explore. Content Database SporeWiki:Taxon database. Forums Discord IRC. Creating pages Create a page specific Create empty page Other. Upload an image Upload multiple images.
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